gersonmarques / playground
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SESI Games

SESI Games / 2019

making the most

of recess:

learning through play.

two experiences for sesi school: hockey for recess competition and a game that introduces programming logic.

in collaboration with the SENAI team

Unity · education · recreation · internal use

Project interface

the mission

a new sesi school wanted digital experiences for its recreation room. with the senai team, I helped create two games: one focused on competition and another introducing programming logic.

how to play

hockey runs on a tv used as a table, with quick matches for recess. in the logic game, players arrange commands and watch them execute, connecting instructions with in-game actions.

01

one game, different surfaces.

the surface changes how the puck and paddles behave.

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ice: more speed and sliding.

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grass: a slower pace.

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wood: speed with less sliding.

behind the play

two intentions,

two ways to play.

in hockey, immediate responses sustain competition while surfaces change the pace. in the logic game, commands and execution make the relationship between instructions and results visible. each uses interaction for a different purpose.

02

program, run, discover.

a command interface brings programming logic into play.

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programming logic: commands, scene, and execution.

what this experience taught me

the games brought competition and learning into the school’s recreation room. the project combines two approaches to game design: varying challenges through physics and turning programming concepts into visible actions.

from idea to game

contribution to ui and game design

in collaboration with the senai pb team.

developed in unity.